/*
Copyright (C) 2007, 2010 - Bit-Blot

This file is part of Aquaria.

Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
#ifndef ACTIONSET_H
#define ACTIONSET_H

#include <string>
#include <vector>
#include <sstream>

#include "ActionInput.h"

class ActionMapper;
class Event;

class ActionSet
{
public:
	void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state);
	void importAction(ActionMapper *mapper, const std::string &name, int actionID);
	void clearActions();

	ActionInput *addActionInput(const std::string &name);

	//void loadAction(const std::string &name, int inputCode, InputSetType set);
	//void loadAction(const std::string &name, const std::vector<int> &inputCodes, InputSetType set=INPUTSET_GENERAL);

	ActionInput *getActionInputByName(const std::string &name);

	ActionInputSet inputSet;
	
	std::string insertInputIntoString(const std::string &string);
};

#endif
